Details » PCGF

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- Category: Gaming
- Description: The PCGamer replacement forum
- Members: 11
- Created On: Feb 12, 2007
- Posts: 13
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1. | Jun 29, 2014
Luckily, Far Cry being a FPS, the player has litlte control over the camera. Its assumed to be aligned to the character's rotation. So, I just added a buffer zone out of the camera's FOV. The emitters would spawn in there and hopefully, by the time they came into the field of view as the player rotated, they had already been spawned and were ready.It was not perfect. In Far Cry 2, if you face away from an important fire and you quickly do a 180 degrees to look directly at it, you might see emitters popping back in place and being suddenly reactivated